Showcase

Games that exist, taken apart

Everything here is a real document the runtime plays, drawn by the same rasteriser the tests use. The write-ups quote the actual rules and scripts — the point is not that a game was made, it is how little it took.

A prototype arena on two floors: a catwalk down one side, a gallery of targets on the far wall, breakable cover, crates and barrels

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Shooter

A range you have to move around: two floors, a gallery of targets that get back up, two that run, and mines that come looking for you. Every one of those is a rule or a script in the file — none of it is code in the engine.

Read how it is made →

A board game laid out on a floor: a cross-shaped track of cells with four coloured home rows

Mensch ärgere dich nicht

Four colours, four pieces each, one dice on the table. A whole board game — turns, captures, the lot — as a document, which is the proof the format is not secretly a shooter format.

Write-up on its way

Two rooms joined by a corridor, with a lift platform, a patrolling block and an orbiting coin

Moving parts

Everything a script can do that a verb cannot: a lift that carries you to a ledge no jump reaches, a block that patrols the gap in the wall, a coin that orbits and says so when you take it.

Write-up on its way

A small room with stairs climbing one wall and a gap in another

First room

The first document ever written, kept because it still teaches the two facts every level stands on: stairs climb because collision is measured shape, and the way out is a gap because a doorway is not.

Write-up on its way